fix(renderer): correct UI_TOP and TOP layer values for accurate rendering
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@@ -18,10 +18,10 @@ public class RenderingBoLayer {
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public static final short UI0 = 2100;
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public static final short UI0 = 2100;
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public static final short UI1 = 2200;
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public static final short UI1 = 2200;
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public static final short UI2 = 2300;
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public static final short UI2 = 2300;
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public static final short UI_TOP = 2999;
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public static final short UI_TOP = 2499;
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// Note: UI repeats layers per z-index up to TOP
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// Note: UI repeats layers per z-index up to TOP
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public static final short TOP = 30000;
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public static final short TOP = 32000;
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private RenderingBoLayer() {
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private RenderingBoLayer() {
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}
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}
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