refactor(renderer): update scrollbar width constants and improve scroll position handling
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@@ -25,11 +25,9 @@ import de.extio.game_engine.spatial2.model.MutableCoordI2;
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public class ScrollArea implements WindowComponent {
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private final static Logger LOGGER = LoggerFactory.getLogger(ScrollArea.class);
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public static final int SCROLLBAR_WIDTH = 20;
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protected static final int SCROLLBAR_WIDTH = 20;
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protected static final int SCROLLBAR_WIDTH_WITH_MARGIN = 25;
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public static final int SCROLLBAR_WIDTH_WITH_MARGIN = 25;
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protected final RenderingBoPool renderingBoPool;
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@@ -111,8 +109,8 @@ public class ScrollArea implements WindowComponent {
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this.contentDimension.setY(Math.max(this.contentDimension.getY(), bo.getLocalY() + boWithDim.getHeight()));
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}
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}
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final var needsHorizontalScrollbar = this.contentDimension.getX() > this.relativeArea.getDimension().getX();
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final var needsVerticalScrollbar = this.contentDimension.getY() > this.relativeArea.getDimension().getY();
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final var needsHorizontalScrollbar = this.contentDimension.getX() > this.relativeArea.getDimension().getX() - SCROLLBAR_WIDTH_WITH_MARGIN;
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final var needsVerticalScrollbar = this.contentDimension.getY() > this.relativeArea.getDimension().getY() - SCROLLBAR_WIDTH_WITH_MARGIN;
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if (needsHorizontalScrollbar || needsVerticalScrollbar) {
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for (final var bo : renderingBos) {
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@@ -180,8 +178,8 @@ public class ScrollArea implements WindowComponent {
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}
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public void setScrollPositionVertical(final double scrollPositionVertical) {
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// this.scrollPositionVertical = Math.max(0.0, Math.min(1.0, scrollPositionVertical));
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// this.draw();
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this.scrollPositionVertical = Math.max(0.0, Math.min(1.0, scrollPositionVertical));
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this.draw();
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}
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public double getScrollPositionHorizontal() {
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@@ -189,8 +187,8 @@ public class ScrollArea implements WindowComponent {
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}
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public void setScrollPositionHorizontal(final double scrollPositionHorizontal) {
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// this.scrollPositionHorizontal = Math.max(0.0, Math.min(1.0, scrollPositionHorizontal));
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// this.draw();
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this.scrollPositionHorizontal = Math.max(0.0, Math.min(1.0, scrollPositionHorizontal));
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this.draw();
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}
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@Override
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