diff --git a/src/main/java/de/extio/game_engine/renderer/model/RenderingBoLayer.java b/src/main/java/de/extio/game_engine/renderer/model/RenderingBoLayer.java index 0d82a9b..be37c04 100644 --- a/src/main/java/de/extio/game_engine/renderer/model/RenderingBoLayer.java +++ b/src/main/java/de/extio/game_engine/renderer/model/RenderingBoLayer.java @@ -14,12 +14,15 @@ public class RenderingBoLayer { public static final short FOREGROUND5 = 1500; public static final short FOREGROUND6 = 1600; + // Note: UI repeats layers per z-index up to TOP; Each layer can freely use the z-index range between its base UI_BGR and the next layer's base UI_TOP+1. The engine will translate the z-index to the correct range for rendering. public static final short UI_BGR = 2000; public static final short UI0 = 2100; - public static final short UI1 = 2200; - public static final short UI2 = 2300; + public static final short UI1 = 2150; + public static final short UI2 = 2200; + public static final short UI3 = 2250; + public static final short UI4 = 2300; + public static final short UI5 = 2350; public static final short UI_TOP = 2499; - // Note: UI repeats layers per z-index up to TOP public static final short TOP = 32000;