feat(renderer): add setup and autoconfiguration details for G2D renderer
This commit is contained in:
52
README.md
52
README.md
@@ -231,6 +231,33 @@ The rendering system provides an abstraction layer for 2D graphics rendering. It
|
||||
|
||||
Key features include automatic viewport scaling, configurable frame rates, reference resolution (1920x1080), and screenshot capabilities. The renderer integrates tightly with the module system to render module-specific UI elements.
|
||||
|
||||
#### Setup / Autoconfiguration
|
||||
**Configuration Class**: `RendererAutoConfiguration`
|
||||
|
||||
**Property**: `game-engine.renderer.enabled` (default: `true`)
|
||||
|
||||
The core rendering infrastructure is auto-configured by `RendererAutoConfiguration`, which wires together all rendering components and creates a central `RendererData` object containing all necessary dependencies.
|
||||
|
||||
**G2D Renderer Implementation**
|
||||
|
||||
**Configuration Class**: `G2DAutoConfiguration`
|
||||
|
||||
**Properties**:
|
||||
- `game-engine.renderer.strategy` (default: `g2d`) - Must be set to "g2d" to enable
|
||||
- `game-engine.renderer.title` - Optional window title
|
||||
|
||||
The `G2DAutoConfiguration` provides the default Java2D-based renderer implementation, which is enabled when the renderer strategy is set to "g2d" (the default).
|
||||
|
||||
- `game-engine.renderer.default-theme` (default: `urbanTheme`) - Default theme, see the ThemeManager section below.
|
||||
|
||||
#### Exposed Spring Beans
|
||||
- **`Renderer`**: Main rendering interface (provided by G2DRenderer or custom implementation)
|
||||
- **`RendererControl`**: Controls renderer settings like title, scale factor, and video options (provided by G2DRendererControl or custom implementation)
|
||||
- **`RendererData`**: Central data object containing all renderer dependencies
|
||||
- **`RendererWorkingSet`**: Manages the current set of objects to be rendered
|
||||
- **`RenderingBoPool`**: Factory for creating rendering business objects
|
||||
- **`RendererLauncher`**: Handles renderer initialization and launch
|
||||
|
||||
**Rendering Workflow Example:**
|
||||
```java
|
||||
// Create a module instance
|
||||
@@ -524,31 +551,6 @@ themeManager.loadThemeFromStaticResource(resource)
|
||||
|
||||
Themes loaded from storage or static resources are automatically registered into the theme manager's in-memory list, so they show up in `getAvailableThemeNames()`.
|
||||
|
||||
#### Setup / Autoconfiguration
|
||||
**Configuration Class**: `RendererAutoConfiguration`
|
||||
|
||||
**Property**: `game-engine.renderer.enabled` (default: `true`)
|
||||
|
||||
The core rendering infrastructure is auto-configured by `RendererAutoConfiguration`, which wires together all rendering components and creates a central `RendererData` object containing all necessary dependencies.
|
||||
|
||||
**G2D Renderer Implementation**
|
||||
|
||||
**Configuration Class**: `G2DAutoConfiguration`
|
||||
|
||||
**Properties**:
|
||||
- `game-engine.renderer.strategy` (default: `g2d`) - Must be set to "g2d" to enable
|
||||
- `game-engine.renderer.title` - Optional window title
|
||||
|
||||
The `G2DAutoConfiguration` provides the default Java2D-based renderer implementation, which is enabled when the renderer strategy is set to "g2d" (the default).
|
||||
|
||||
#### Exposed Spring Beans
|
||||
- **`Renderer`**: Main rendering interface (provided by G2DRenderer or custom implementation)
|
||||
- **`RendererControl`**: Controls renderer settings like title, scale factor, and video options (provided by G2DRendererControl or custom implementation)
|
||||
- **`RendererData`**: Central data object containing all renderer dependencies
|
||||
- **`RendererWorkingSet`**: Manages the current set of objects to be rendered
|
||||
- **`RenderingBoPool`**: Factory for creating rendering business objects
|
||||
- **`RendererLauncher`**: Handles renderer initialization and launch
|
||||
|
||||
---
|
||||
|
||||
### Audio System
|
||||
|
||||
Reference in New Issue
Block a user