feat(renderer): add setup and autoconfiguration details for G2D renderer
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52
README.md
52
README.md
@@ -231,6 +231,33 @@ The rendering system provides an abstraction layer for 2D graphics rendering. It
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Key features include automatic viewport scaling, configurable frame rates, reference resolution (1920x1080), and screenshot capabilities. The renderer integrates tightly with the module system to render module-specific UI elements.
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Key features include automatic viewport scaling, configurable frame rates, reference resolution (1920x1080), and screenshot capabilities. The renderer integrates tightly with the module system to render module-specific UI elements.
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#### Setup / Autoconfiguration
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**Configuration Class**: `RendererAutoConfiguration`
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**Property**: `game-engine.renderer.enabled` (default: `true`)
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The core rendering infrastructure is auto-configured by `RendererAutoConfiguration`, which wires together all rendering components and creates a central `RendererData` object containing all necessary dependencies.
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**G2D Renderer Implementation**
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**Configuration Class**: `G2DAutoConfiguration`
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**Properties**:
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- `game-engine.renderer.strategy` (default: `g2d`) - Must be set to "g2d" to enable
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- `game-engine.renderer.title` - Optional window title
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The `G2DAutoConfiguration` provides the default Java2D-based renderer implementation, which is enabled when the renderer strategy is set to "g2d" (the default).
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- `game-engine.renderer.default-theme` (default: `urbanTheme`) - Default theme, see the ThemeManager section below.
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#### Exposed Spring Beans
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- **`Renderer`**: Main rendering interface (provided by G2DRenderer or custom implementation)
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- **`RendererControl`**: Controls renderer settings like title, scale factor, and video options (provided by G2DRendererControl or custom implementation)
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- **`RendererData`**: Central data object containing all renderer dependencies
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- **`RendererWorkingSet`**: Manages the current set of objects to be rendered
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- **`RenderingBoPool`**: Factory for creating rendering business objects
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- **`RendererLauncher`**: Handles renderer initialization and launch
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**Rendering Workflow Example:**
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**Rendering Workflow Example:**
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```java
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```java
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// Create a module instance
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// Create a module instance
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@@ -524,31 +551,6 @@ themeManager.loadThemeFromStaticResource(resource)
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Themes loaded from storage or static resources are automatically registered into the theme manager's in-memory list, so they show up in `getAvailableThemeNames()`.
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Themes loaded from storage or static resources are automatically registered into the theme manager's in-memory list, so they show up in `getAvailableThemeNames()`.
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#### Setup / Autoconfiguration
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**Configuration Class**: `RendererAutoConfiguration`
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**Property**: `game-engine.renderer.enabled` (default: `true`)
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The core rendering infrastructure is auto-configured by `RendererAutoConfiguration`, which wires together all rendering components and creates a central `RendererData` object containing all necessary dependencies.
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**G2D Renderer Implementation**
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**Configuration Class**: `G2DAutoConfiguration`
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**Properties**:
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- `game-engine.renderer.strategy` (default: `g2d`) - Must be set to "g2d" to enable
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- `game-engine.renderer.title` - Optional window title
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The `G2DAutoConfiguration` provides the default Java2D-based renderer implementation, which is enabled when the renderer strategy is set to "g2d" (the default).
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#### Exposed Spring Beans
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- **`Renderer`**: Main rendering interface (provided by G2DRenderer or custom implementation)
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- **`RendererControl`**: Controls renderer settings like title, scale factor, and video options (provided by G2DRendererControl or custom implementation)
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- **`RendererData`**: Central data object containing all renderer dependencies
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- **`RendererWorkingSet`**: Manages the current set of objects to be rendered
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- **`RenderingBoPool`**: Factory for creating rendering business objects
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- **`RendererLauncher`**: Handles renderer initialization and launch
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---
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---
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### Audio System
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### Audio System
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