feat(renderer): add z-index support for fine-grained layer ordering in rendering
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@@ -426,6 +426,16 @@ public class RendererWorkingSetImplTest {
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public short getLayer() {
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return RenderingBoLayer.UI0;
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}
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@Override
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public short getZIndex() {
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return 0;
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}
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@Override
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public RenderingBo setZIndex(short zIndex) {
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return this;
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}
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@Override
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public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {
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@@ -343,6 +343,16 @@ public class RenderingBoPoolImplTest {
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return 0;
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}
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@Override
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public short getZIndex() {
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return 0;
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}
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@Override
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public RenderingBo setZIndex(short zIndex) {
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return this;
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}
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@Override
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public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {
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return this;
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@@ -492,6 +502,16 @@ public class RenderingBoPoolImplTest {
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return 0;
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}
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@Override
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public short getZIndex() {
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return 0;
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}
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@Override
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public RenderingBo setZIndex(short zIndex) {
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return this;
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}
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@Override
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public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {
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return this;
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