feat(renderer): add z-index support for fine-grained layer ordering in rendering

This commit is contained in:
extio-de
2025-12-27 13:39:50 +01:00
parent b807da7b93
commit 26f083097c
5 changed files with 67 additions and 2 deletions

View File

@@ -426,6 +426,16 @@ public class RendererWorkingSetImplTest {
public short getLayer() {
return RenderingBoLayer.UI0;
}
@Override
public short getZIndex() {
return 0;
}
@Override
public RenderingBo setZIndex(short zIndex) {
return this;
}
@Override
public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {

View File

@@ -343,6 +343,16 @@ public class RenderingBoPoolImplTest {
return 0;
}
@Override
public short getZIndex() {
return 0;
}
@Override
public RenderingBo setZIndex(short zIndex) {
return this;
}
@Override
public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {
return this;
@@ -492,6 +502,16 @@ public class RenderingBoPoolImplTest {
return 0;
}
@Override
public short getZIndex() {
return 0;
}
@Override
public RenderingBo setZIndex(short zIndex) {
return this;
}
@Override
public RenderingBo withPositionAbsoluteAnchorTopLeft(final int x, final int y) {
return this;