feat(renderer): fix drawing logic in CustomSlider
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@@ -206,11 +206,16 @@ public class CustomSlider extends Component {
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// Main line
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if (this.horizontal) {
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this.drawLine(g2d, h, s, b, 0, this.getHeight() / 2, this.getWidth(), this.getHeight() / 2, this.horizontal);
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}
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else {
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this.drawLine(g2d, h, s, b, this.getWidth() / 2, 0, this.getWidth() / 2, this.getHeight(), this.horizontal);
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}
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// Small lines
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b -= 0.20F;
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final var length = this.horizontal ? this.getWidth() : this.getHeight();
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for (var i = 1; i < 10; i++) {
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final var pos = (int) ((double) length / 10.0 * i);
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final int length = this.horizontal ? this.getWidth() : this.getHeight();
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for (int i = 1; i < 10; i++) {
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final int pos = (int) ((double) length / 10.0 * i);
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if (this.horizontal) {
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this.drawLine(g2d, h, s, b, pos, this.getHeight() / 4, pos, this.getHeight() / 4 * 3, !this.horizontal);
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}
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@@ -254,7 +259,6 @@ public class CustomSlider extends Component {
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this.drawLine(g2d, h, s, b, 0, (int) (this.getHeight() * (1.0 - this.value)), this.getWidth(), (int) (this.getHeight() * (1.0 - this.value)), !this.horizontal);
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}
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}
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}
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private void applyColor(final Graphics2D g2d, float h, float s, float b) {
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h = Math.max(0.0f, Math.min(1.0f, h));
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